Quality Action Adventure God Of War Games Not Arise Often. God Of War Is A Story Of Revenge, In The Context Of Greek Mythology, And Turns It Into An Epic Adventure Filled To The Brim With Blood, Stylish, Over-The-Top Combat, Challenging Puzzles And Values Very Impressive Output. So Many Games In The Action-Adventure Genre Tend To Limit Their Focus So Heavily To One Side Or Fighting Puzzle, Leaving The Opposite As Little More Than An Afterthought Side, But God Of War Does Nothing Of The Sort. Instead, These Two Parts Of Equal Importance Very Well Integrated. To Put It In Very Clear Terms, This Is One Of The Best Action Adventure Games On The Play Station 2, And Should Not Be Missed.
God Of War Revolves Around The Trials And Tribulations Of Kratos, A Muscular Warrior, From The Beginning Of The Game, Is Suicidal, Pale Skin, Tatoo Spartan. Citing The Gods Of Olympus Have Abandoned Him, Kratos Is Thrown Out Of The Highest Mountain In Greece, Apparently Falling To Their Desired Loss. As He Fell, The Voice Of A Narrator Elderly Cutting Death Of Kratos Before The Final Impact And Tells Us How Things Have Not Always Been So Bad For Our Hero. Back To Three Weeks - Until The Beginning Of The Adventure Of Kratos - You Are In A Wreck In The Middle Of The Aegean Sea, Fight Your Way Through Piles Of Undead Warriors And A Rather Large, Many-Headed Hydra. Although The Story Begins Here, You Will Not Learn Much About Kratos Until Later In The Game. The First Impression One Gets From His Adventures Is That It Is, For Lack Of A Better Term, A Mean, Nasty Son Of A Bitch Who Killed His Own Mother Early To Let Anyone Get In His Way. Although Persistent Aspects Of This Perception Will Last The Entire Game, You Have Learned Over Time That Kratos Is A Deeply Tormented Soul Who Wants Nothing More Than To Wash The Sins Of His Past.
The Main Plot Of The Game Revolves Around Kratos To Undertake A Mission Of The Gods Of Olympus To Stop Ares Renegade God (Incidentally, The Title "God Of War") The Destruction Of The City Of Athens. The Only Way For A Man Like Kratos Can Kill A God Is To Acquire The Mythical Pandora's Box, So Powerful That Even The Gods Tremble At His Power Weapon. Kratos Continues To Travel To Find Pandora's Box, You Will Learn More And More About His Troubled Past, How He Was Once A Formidable Reputation Winner And How He Was Eventually Led Astray By Ares. These Pieces Of The Story Is Told Through Flashbacks Elegantly Displayed To Specific Intervals. All Game Method Of Storytelling Takes A Slow Burn Approach, Giving You Almost Nothing To Work With And Without Knowledge Of Kratos In The Beginning. When The Game Is Over, However, You Know Almost Everything There Is To Know About Kratos, And You Supporters Of This Flawed, But Repented Must Be Warrior. Although The Story Is In Itself A Very Basic Tale Of Revenge, Is No Less Impressive Because Of It When You Reach The Final Confrontation.
Much Of What Makes Kratos So Endearing, Despite His Cruel And Ruthless Behavior, Is How Much Is Total Badass. In Combat, Kratos Is A Warrior Quite Capable, Thanks In Part To Its Default Weapons. "Chaos Leaves" A Couple Of Blades Called Axelike These Blades Are Actually Recorded In Meat Kratos Through A Pair Of Strings S Wrap Around Each Arm. Basic Attacks With The Blades Of Chaos Help You Make A Lot Of Ingenious Maneuvers Whip. Over Time, You Will Gain New Combos As You Collect And Spend Red Orbs, Which Are Available In Abundance Across All Worlds. All Combos - Even The Most Powerful Of Them - Are Rarely Difficult. While We Could Try To Criticize The Combo System Being Too Lenient, Since Almost Played A Little, It's Really A Moot Point, Because The Attacks Are So Much Fun And So Satisfying To Perform. Even If You're Just Alternating Between Two Attack Buttons Seemingly At Random, Each Stroke Feels Good And Looks Awesome.
The Blades Of Chaos Are Not The Only Weapons Available To Them, Either. As You Progress, You Encounter One Of The Many Gods Of Olympus, Who Are Only Too Happy To Help You In Your Quest To Kill Ares. Each God Will Provide For You A New Weapon When He Or She Is. For Example, Zeus Gives You The Power To Launch Bolts Of Electricity; Hades Allows You To Release Souls From Hell And Artemis Actually Provides A Large Sword To Use As An Alternative To Blades Of Chaos. With The Blades Of Chaos, All These Types Of Weapons And Magic Can Be Updated Via The Red Orbs You Collect, Which Gives You More Attack Range And More Power Each Time. Each Of The Different Types Of Magic Is Useful In Itself, And Feel No Need At All. Just The Opposite Is True, Actually. The Combination Of Different Periods, As Well As Combat Weapon, Creates An Excellent Variety Of Attacks That Kratos Become A Serious Force To Be Reckoned With.
And It Will, Too, Like God Of War Is Not Light In The Challenge. Make No Mistake, If You Expect Some Kind Of Unbearable Level Of Difficulty, You Will Not Find... At Least Not At The Default Level. The Disc, Which Is Available Immediately, Will Surely Be A Stiffer Challenge. However, Even With That Said, The Game Is Not Innocent In The Normal Difficulty Level, Largely Due To The Wide Range Of Difficult Enemies And Creative Design. Every Bad Game Is Based On A Creature From Greek Mythology. You Will Find Cyclops, Gorgons, Minotaurs, Undead Warriors, And Winged Harpies, Among Others, That Is. While Some Of These Enemies Amount To Mere Grunts Who Can Cut Through Quickly Enough, The Game Tends To Throw A Lot Of Them To You, Which Means You Have To Be Quick With Their Attacks And Well Versed In The Use Mechanical Block.
Some Larger, While All Beatable By Normal Combos, Enemies Are Easier To Overcome By Attending One Of The Many Contextual Attacks God Of War. When An Enemy That Can Be Killed By One Of These Attacks Seems - Once You've Worn It Is - A Button Icon Appears Above His Head. Press The Button And You Will Find Yourself Involved In Something Like A Mini - Game Based On The Pace. Whenever A New Icon (Or, In Some Cases, An Icon To Impose A Specific Rotation Of The Left Analog Stick) Appears, Quickly Press Will Cause Kratos To Achieve A New Maneuver. Still Others Simply Require The Button To Simulate A Brewing Battle Between Kratos And Enemy. There Are Many Of These Different Contextual Actions In The Game, And They Are All Fantastic. They Really Do A Wonderful Job Of Making You Feel Like You Are In The Middle Of The Action, Instead Of Having To Attend A Scene Of Your Character Do Something Good.
Boss Fights Are Where The Game Really Shines, Though. Although There Are Some Very Large Boss Fights Are, Each Boss Is Unique In Its Own Way, And Each Requires A Lot Of Fast Attack And Footwork To Beat. The Many-Headed Hydra Keeping The End Of The First Stage, The God Of War Itself, Which Never Fails To Feel Challenged And Not Be Bothered With Any Of The Boss Fights In The Game. The Final Showdown, In Particular, Is Extremely Satisfying And Well Done. Obviously, We Will Not Give What Is Happening, But Say That The Proud Old Concept Of "Multi-Level" Boss Battle.
When You're Not Slicing Zombies Warriors And Cyclops, We Probably Are Involved In The Resolution Of One Of The Many Mysteries Of The Game. As It Is A Set Of Ancient Greece Game, The Puzzles Are Modeled After Some Of The Oldest Types Of Traps, Traps And Mazes That Were Legendary In Greek Mythology. Mechanically, A Lot Of Puzzles Involve Turning The Crank, Pulling Levers, Repositioning And Statues In Large Blocks, Stone Breakers, And What You Have. However, What Really Makes The Puzzles In God Of War Is Impressive Scope Of Each. For Example, When You Arrive In The Temple Of The Great Pandora In Your Search Engine, You Will Find This Large Circular Room. You Will Find A Switch That Made the Room And Leads To New Doors That Were Previously Hidden. As You Progress, You Can Open More Doors, Bathroom Turns Around And Around, And Finally Solve A Billion Small Puzzles To Solve Finally The Great Coming Out Of The Great Hall And Banding. It Was Probably At Least A Couple Of Hours To Do, But The Feeling Of Accomplishment That You Have At The End Of It. And That Right There Is What Makes The Puzzle In God Of War So Good. At The End Of Each, You Really Feel Like You Accomplished Something Important.
One Of The Main Pitfalls Of Solo Action Adventure Games Is That Once You Have Finished, There Is Not Really Much Incentive To Return. Perhaps There Is An Additional Release, Here And There, But Is Usually 10 Hours, And That's All. This Is Not So For God Of War. In The Normal Difficulty Level, You Probably Have A Good 15 Hours Or Work Your Way Through The Game, But Once You Do, You Unlock A Group Of Additional Equipment, Including A Number Of Behind The Videos Scenes ("Levels Removed" One, Where The Game Director David Jaffe, Showing Some Of The Levels That Were In The Last Game, Is Especially Cool), A Mini-Game And A New Challenge Difficulty, Called "God Mode". God Mode Is Exactly The Kind Of Album That Hardcore Gamers Masochists Eat, And This Is Precisely The Kind Of Album That An Average Player Will Attach A Lead Around His Neck Just Before Jumping Out The Window. However, If You Beat The Game In God Mode (But Unlikely), You Get Even More Bonuses. Since The Game Is Fun To Play On Medium Difficulty, It Is Not Difficult To Imagine That People Defying God Mode For A Second Reading Through It. All That Being Said, The God Of War Returns To A Very Large Value, Even If You're Too Afraid To Question The Way God.
What God Of War The Best Of All Is To Create A Dark And Fun Atmosphere. The Game Seems To Be Heavily Inspired By A Blend Of Traditional Greek Mythology With Modern Horror Adventure And A Bit Of Metal For Good Measure. All The Various Creatures You Encounter Are The Kind Of Grotesque Monsters That Can Be Expected, But Not Only Cyclops Or Minotaurs - Generic Research Is. Each Has Its Own Distinctive Style That Adds A Touch Of Originality To The Mix. There Are Also Many Small Scattered Artistic Details That Contribute To The Atmosphere Of The Game Immensely. When You Encounter A Particularly Brutal Trap Or Snare, You Do Not See The Trap You, But Also Saw Heaps Of Corpses Thrown Around, Apparently There To Warn Of Danger Ahead. Even The Puzzle Going Into This Kind Of Morbid Tone, As In The Case Of A Puzzle In Which You Must Make A Soldier In A Cage On A Hill In A Sacrificial Altar To Open A Door. Meanwhile, He Is Kicking And Screaming And Begging For Mercy. But, Well, You Should Come Up With Something, Dammit. If You Find This Kind Of Unpleasant Things, It Is Likely To Be Put Off By The General Tone Of The God Of War. If You Can Find Black Humor In Something Like This, However, Then You Absolutely Love The Atmosphere Of This Thurs.
That Said, It Is Also A Game Rightly Rated-M. Blood Is The Name Of The Game In The God Of War, And The Action Scenes In The Game, You Will Lose Much Of It As You Go. For Some It May Be A Bit Much, But If You Love A Good Gore, God Of War Absolutely Not Disappoint. The Only Area Where The Game Feels A Bit In Terms Of His Sense Of "Maturity" Is The Kind Of Flirting With Sexuality Randomly Occurring From Time To Time. Above All, It Is Only A Few Minor Scenes Of Women With Breasts That Are Barely Noted, But There Is A Sequence Where You Can Participate In One Of The Contextual Mini-Games To Have Sex With A Couple Of Women. You Do Not See It All In The Camera, And In Fact, It Is Done In A Sort Of Comic Mode, With Only One Framed A Jug On The Table Continually Banging Around Until He Finally Shot Falls And On The Table At The End Breaks. Most People Probably Do Not Feel Offended By It All - It's Just A Little Ridiculous Side To The Grim Tone Of The Game - But It Seems A Bit Misplaced.
Greece, As Seen Through The Eyes Of The Game Is A Pretty Place. Even The Most Mundane Of Athens Look Awesome In Range, And When You Reach The Levels That The Huge Sandstorm In The Desert And Complete The Temple Of The Great Pandora (Which Happens To Be Chained To The Aspects Back Of A Huge) Giant, Is Pretty Hard Not To Be Struck By How Everything Looks. Although The Levels Are Designed Fairly Linear, There Are Many Opportunities For Exploration, So You 'll Find All Sorts Of Extras And Hidden Tunnels Health, If You Just Take The Time To Look. Even Without Navigational Elements, Levels Are Equally Impressive, Mainly Due To The Way The Game Film Fixed Camera Movements. As Film Cameras Go, It's Really One Of The Best Ever Designed, Like Almost Never, Ever Offend Thee Everything, And Always Seems To Regulate The Provision Most Impressive. Sometimes It Would Be Nice To Be Able To Move The Camera, But As This Is The Way God Of War Captures The Action With His Camera Is Quite Impressive.
Even From A Technical Point Of View, God Of War Really Takes Your Weight, Make Excellent Use Of Hardware Capabilities Of PS2. The Best Part Of The Game Is The Animation, Which Is Almost Perfect, No Matter What You Do. The Developers Obviously Out Of Their Way To Ensure That All Possible Scenarios Are Encouraged Realistically. As A Result, You Will Not Find Herky Movement - Jerky Between Being Beaten And Enter Another Combined Movement. All Transitions And, With The Exception Of A Few Problems That Can Be Found Here And There (Most Of Whom Are Children), This Game Is Almost As Smooth As Polished To Obtain. Virtually No Loading Time (With The Exception Of A Few Brief), So Virtually Every Step From One Level To The Other Is Completely Perfect. The Only Real Technical Problems You May Encounter Are The Frame Rate, Which Has An Occasional Tendency To Engage In Very Specific Scenarios. Overall, The Game Can Handle A Large Number Of Enemies On Screen At Once, But If You Put Together A Lot Of Enemies With, For Example, An Area Of land Under Water, Then Things One Iota Get Agitated, But Even In This Case, It Is Never Really A Problem, And Not A Minor Flaw In A Game Otherwise Excellent Appearance.
Audio Can Indeed Be God's Greatest Achievement Of The War, Both Technically And Stylistically. The Orchestral Score Is Simply One Of The Best Ever Put On A Game Console, The Energy Mix, Epic Music - The Likes Of Which Is Compared To A Hollywood Production Quality - Low Profile, Ethereal Tones To The Mood For The Quieter Moments Of The Game Perfectly. All The Music Is So Well Placed In The Context Of The Game, You Will Never See A Time When Something Goes Wrong. It Is An Extraordinary Thing. Dubbing Is Almost As Good, Too. Kratos Is The Voice Almost Perfectly, Offering The Kind Of Hoarse, Guttural Delivery As A Hardened Warrior Needs. Even The Minor Characters On Their Characters Perfectly. However, The Narrator Is Perhaps The Best Of All. The Story Is Told By An Oracle Elderly, And His Tone Is Perfect For The Role That Is Instantly Sucked Into The Moment You Start Talking. Even The Sound Effects Are Really Conceivable Better. Each Bar Sword, Every Blood Splatter, And Every Roar Of A Monster Feels Like It Should. To Sum It All, Simply Can Not Ask For A Better Audio Experience With This Game.
When All Is Said And Done, God Of War Is Just A First-Class Production In Every Aspect Of Your Package. Very Balanced, Beautiful Presentation, The Long List Of Unlockable Extras Gameplay, You Can Not Help But Be Impressed By What This Game Has To Offer. It's Just A Beautifully Executed Experience That Is Fun, From Beginning To End, And Anyone With A Taste For The Content And The Action-adventure Genre Would Be Foolish To Pass.
Minimum Requirements
- Operating System: Windows XP/Windows Vista/Windows 7
- Processor: With A Frequency Of 2.5 GHz
- Memory(RAM): 1GB
- Video Card: Class GeForce 6800, ATI X1300 Or Higher
- Free Disk Space Required: 7GB
- Sound: DirectX 9.0C-Compatible Sound Card
- Controls: Keyboard, Mouse(Better Gamepad)
How To Install?
- Mount Or Burn ISO
- Play ;-)
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